Counter guide · Water / Fairy · Gen II

What beats Azumarill?

The 5 hardest counters to Azumarill ranked by type effectiveness, base-stat total, and Speed. Kartana outspeeds and hits for 2× with grass-type STAB.

Azumarill
No. 184
Azumarill
Water Fairy
BST 420 · Speed 50 · Atk 50 · SpA 60

Top 5 counters

  1. #1
    Kartana
    No. 798
    Kartana
    Grass Steel
    Hits Azumarill for 2× via grass-type STAB Takes ½× back from water-type STAB Speed: 109 > 50 (outspeeds) Lean: Physical (Atk 181)
  2. #2
    Roserade
    No. 407
    Roserade
    Grass Poison
    Hits Azumarill for 2× via grass-type STAB Takes ½× back from water-type STAB Speed: 90 > 50 (outspeeds) Lean: Special (SpA 125)
  3. #3
    Venusaur
    No. 003
    Venusaur
    Grass Poison
    Hits Azumarill for 2× via grass-type STAB Takes ½× back from water-type STAB Speed: 80 > 50 (outspeeds) Lean: Special (SpA 100)
  4. #4
    Victreebel
    No. 071
    Victreebel
    Grass Poison
    Hits Azumarill for 2× via grass-type STAB Takes ½× back from water-type STAB Speed: 70 > 50 (outspeeds) Lean: Physical (Atk 105)
  5. #5
    Tentacruel
    No. 073
    Tentacruel
    Water Poison
    Hits Azumarill for 2× via poison-type STAB Takes ½× back from water-type STAB Speed: 100 > 50 (outspeeds) Lean: Special (SpA 80)

Azumarill's type weaknesses

How this list is computed

Each candidate is scored on best-STAB damage into Azumarill, the damage taken back, Speed comparison, base-stat total, and offensive lean (Attack vs Sp. Attack). Candidates that Azumarill hits super-effectively for 2× or more without taking comparable damage back are filtered out — they die first. Type-immune candidates are excluded entirely.

Counters are theoretical type-chart matchups, not damage calculations. Item, ability, and move-set choices can swing real battles. Use this list as a starting point, not a final answer.