What beats Jumpluff?
The 5 hardest counters to Jumpluff ranked by type effectiveness, base-stat total, and Speed. Chien-Pao outspeeds and hits for 4× with ice-type STAB.
Top 5 counters
- #1
Hits Jumpluff for 4× via ice-type STAB Takes 1× back from grass-type STAB Speed: 135 > 110 (outspeeds) Lean: Physical (Atk 120) - #2
Hits Jumpluff for 4× via ice-type STAB Takes 1× back from grass-type STAB Speed: 125 > 110 (outspeeds) Lean: Physical (Atk 120) - #3
Hits Jumpluff for 4× via ice-type STAB Takes 1× back from flying-type STAB Speed: 95 ≤ 110 (slower) Lean: Physical (Atk 130) - #4
Hits Jumpluff for 4× via ice-type STAB Takes 1× back from flying-type STAB Speed: 87 ≤ 110 (slower) Lean: Physical (Atk 145) - #5
Hits Jumpluff for 4× via ice-type STAB Takes 1× back from grass-type STAB Speed: 115 > 110 (outspeeds) Lean: Physical (Atk 95)
Jumpluff's type weaknesses
How this list is computed
Each candidate is scored on best-STAB damage into Jumpluff, the damage taken back, Speed comparison, base-stat total, and offensive lean (Attack vs Sp. Attack). Candidates that Jumpluff hits super-effectively for 2× or more without taking comparable damage back are filtered out — they die first. Type-immune candidates are excluded entirely.
Counters are theoretical type-chart matchups, not damage calculations. Item, ability, and move-set choices can swing real battles. Use this list as a starting point, not a final answer.