Counter guide · Grass / Flying · Gen II

What beats Jumpluff?

The 5 hardest counters to Jumpluff ranked by type effectiveness, base-stat total, and Speed. Chien-Pao outspeeds and hits for 4× with ice-type STAB.

Jumpluff
No. 189
Jumpluff
Grass Flying
BST 460 · Speed 110 · Atk 55 · SpA 55

Top 5 counters

  1. #1
    Chien-Pao
    No. 1002
    Chien-Pao
    Dark Ice
    Hits Jumpluff for 4× via ice-type STAB Takes 1× back from grass-type STAB Speed: 135 > 110 (outspeeds) Lean: Physical (Atk 120)
  2. #2
    Weavile
    No. 461
    Weavile
    Dark Ice
    Hits Jumpluff for 4× via ice-type STAB Takes 1× back from grass-type STAB Speed: 125 > 110 (outspeeds) Lean: Physical (Atk 120)
  3. #3
    Kyurem
    No. 646
    Kyurem
    Dragon Ice
    Hits Jumpluff for 4× via ice-type STAB Takes 1× back from flying-type STAB Speed: 95 ≤ 110 (slower) Lean: Physical (Atk 130)
  4. #4
    Baxcalibur
    No. 998
    Baxcalibur
    Dragon Ice
    Hits Jumpluff for 4× via ice-type STAB Takes 1× back from flying-type STAB Speed: 87 ≤ 110 (slower) Lean: Physical (Atk 145)
  5. #5
    Sneasel
    No. 215
    Sneasel
    Dark Ice
    Hits Jumpluff for 4× via ice-type STAB Takes 1× back from grass-type STAB Speed: 115 > 110 (outspeeds) Lean: Physical (Atk 95)

Jumpluff's type weaknesses

4× weak to
Immune to

How this list is computed

Each candidate is scored on best-STAB damage into Jumpluff, the damage taken back, Speed comparison, base-stat total, and offensive lean (Attack vs Sp. Attack). Candidates that Jumpluff hits super-effectively for 2× or more without taking comparable damage back are filtered out — they die first. Type-immune candidates are excluded entirely.

Counters are theoretical type-chart matchups, not damage calculations. Item, ability, and move-set choices can swing real battles. Use this list as a starting point, not a final answer.