Counter guide · Water / Ground · Gen III

What beats Marshtomp?

The 5 hardest counters to Marshtomp ranked by type effectiveness, base-stat total, and Speed. Iron Leaves outspeeds and hits for 4× with grass-type STAB.

Marshtomp
No. 259
Marshtomp
Water Ground
BST 405 · Speed 50 · Atk 85 · SpA 60

Top 5 counters

  1. #1
    Iron Leaves
    No. 1010
    Iron Leaves
    Grass Psychic
    Hits Marshtomp for 4× via grass-type STAB Takes ½× back from water-type STAB Speed: 104 > 50 (outspeeds) Lean: Physical (Atk 130)
  2. #2
    Zarude
    No. 893
    Zarude
    Dark Grass
    Hits Marshtomp for 4× via grass-type STAB Takes ½× back from water-type STAB Speed: 105 > 50 (outspeeds) Lean: Physical (Atk 120)
  3. #3
    Tapu Bulu
    No. 787
    Tapu Bulu
    Grass Fairy
    Hits Marshtomp for 4× via grass-type STAB Takes ½× back from water-type STAB Speed: 75 > 50 (outspeeds) Lean: Physical (Atk 130)
  4. #4
    Brute Bonnet
    No. 986
    Brute Bonnet
    Grass Dark
    Hits Marshtomp for 4× via grass-type STAB Takes ½× back from water-type STAB Speed: 55 > 50 (outspeeds) Lean: Physical (Atk 127)
  5. #5
    Celebi
    No. 251
    Celebi
    Psychic Grass
    Hits Marshtomp for 4× via grass-type STAB Takes ½× back from water-type STAB Speed: 100 > 50 (outspeeds) Lean: Physical (Atk 100)

Marshtomp's type weaknesses

4× weak to
Immune to

How this list is computed

Each candidate is scored on best-STAB damage into Marshtomp, the damage taken back, Speed comparison, base-stat total, and offensive lean (Attack vs Sp. Attack). Candidates that Marshtomp hits super-effectively for 2× or more without taking comparable damage back are filtered out — they die first. Type-immune candidates are excluded entirely.

Counters are theoretical type-chart matchups, not damage calculations. Item, ability, and move-set choices can swing real battles. Use this list as a starting point, not a final answer.