What beats Marshtomp?
The 5 hardest counters to Marshtomp ranked by type effectiveness, base-stat total, and Speed. Iron Leaves outspeeds and hits for 4× with grass-type STAB.
Top 5 counters
- #1
Hits Marshtomp for 4× via grass-type STAB Takes ½× back from water-type STAB Speed: 104 > 50 (outspeeds) Lean: Physical (Atk 130) - #2
Hits Marshtomp for 4× via grass-type STAB Takes ½× back from water-type STAB Speed: 105 > 50 (outspeeds) Lean: Physical (Atk 120) - #3
Hits Marshtomp for 4× via grass-type STAB Takes ½× back from water-type STAB Speed: 75 > 50 (outspeeds) Lean: Physical (Atk 130) - #4
Hits Marshtomp for 4× via grass-type STAB Takes ½× back from water-type STAB Speed: 55 > 50 (outspeeds) Lean: Physical (Atk 127) - #5
Hits Marshtomp for 4× via grass-type STAB Takes ½× back from water-type STAB Speed: 100 > 50 (outspeeds) Lean: Physical (Atk 100)
Marshtomp's type weaknesses
How this list is computed
Each candidate is scored on best-STAB damage into Marshtomp, the damage taken back, Speed comparison, base-stat total, and offensive lean (Attack vs Sp. Attack). Candidates that Marshtomp hits super-effectively for 2× or more without taking comparable damage back are filtered out — they die first. Type-immune candidates are excluded entirely.
Counters are theoretical type-chart matchups, not damage calculations. Item, ability, and move-set choices can swing real battles. Use this list as a starting point, not a final answer.