What beats Stunky?
The 5 hardest counters to Stunky ranked by type effectiveness, base-stat total, and Speed. Great Tusk outspeeds and hits for 2× with ground-type STAB.
Top 5 counters
- #1
Hits Stunky for 2× via ground-type STAB Takes ½× back from poison-type STAB Speed: 87 > 74 (outspeeds) Lean: Physical (Atk 131) - #2
Hits Stunky for 2× via ground-type STAB Takes ½× back from poison-type STAB Speed: 92 > 74 (outspeeds) Lean: Physical (Atk 117) - #3
Hits Stunky for 2× via ground-type STAB Takes 1× back from dark-type STAB Speed: 90 > 74 (outspeeds) Lean: Physical (Atk 150) - #4
Hits Stunky for 2× via ground-type STAB Takes 1× back from dark-type STAB Speed: 102 > 74 (outspeeds) Lean: Physical (Atk 130) - #5
Hits Stunky for 2× via ground-type STAB Takes 1× back from dark-type STAB Speed: 101 > 74 (outspeeds) Lean: Physical (Atk 125)
Stunky's type weaknesses
How this list is computed
Each candidate is scored on best-STAB damage into Stunky, the damage taken back, Speed comparison, base-stat total, and offensive lean (Attack vs Sp. Attack). Candidates that Stunky hits super-effectively for 2× or more without taking comparable damage back are filtered out — they die first. Type-immune candidates are excluded entirely.
Counters are theoretical type-chart matchups, not damage calculations. Item, ability, and move-set choices can swing real battles. Use this list as a starting point, not a final answer.