Ability Reference · Gen III

Magnet Pull

Prevents Steel opponents from fleeing or switching out.

Full effect

While this Pokémon is in battle, opposing Steel-type Pokémon cannot flee or switch out. Pokémon with Run Away can still flee. Pokémon can still switch out with the use of a move or item. Overworld: If the lead Pokémon has this ability, Steel-type Pokémon have a higher encounter rate.

In-game description

Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.

Stats

GenerationGen III
Total species6
Regular ability6
Hidden ability0

Regular ability (6 Pokémon)

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