Ability Database

Every Pokémon ability.

Every ability from all 9 generations, with its effect, full description, and every species that has the ability (regular + hidden slot). Pairs with the moves and items references for a complete competitive lookup.

Spotlight: competitive heavy-hitters

The abilities that decide games on the Champions ladder.

Adaptability Increases the same-type attack bonus from 1.5× to 2×. 20 species Aerilate Turns the bearer's Normal moves into Flying moves and strengthens them to 1.3× their power 2 species Battle Armor Protects against critical hits. 11 species Chlorophyll Doubles Speed during strong sunlight. 39 species Contrary Inverts stat changes. 11 species Drizzle Summons rain that lasts indefinitely upon entering battle. 3 species Drought Summons strong sunlight that lasts indefinitely upon entering battle. 5 species Huge Power Doubles Attack in battle. 7 species Intimidate Lowers opponents' Attack one stage upon entering battle. 46 species Levitate Evades Ground moves. 44 species Magic Bounce Reflects most non-damaging moves back at their user. 11 species Magic Guard Protects against damage not directly caused by a move. 10 species Moxie Raises Attack one stage upon KOing a Pokémon. 16 species Multiscale Halves damage taken from full HP. 3 species Pixilate Turns the bearer's Normal moves into Fairy moves and strengthens them to 1.3× their power. 3 species Prankster Raises non-damaging moves' priority by one stage. 20 species Protean Changes the bearer's type to match each move it uses. 8 species Quick Feet Increases Speed to 1.5× with a major status ailment. 11 species Regenerator Heals for 1/3 max HP upon switching out. 27 species Sand Rush Doubles Speed during a sandstorm. Protects against sandstorm damage. 10 species Sand Stream Summons a sandstorm that lasts indefinitely upon entering battle. 5 species Sheer Force Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects 37 species Snow Warning Summons hail that lasts indefinitely upon entering battle. 9 species Speed Boost Raises Speed one stage after each turn. 14 species Sturdy Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO m 48 species Swift Swim Doubles Speed during rain. 48 species Technician Strengthens moves of 60 base power or less to 1.5× their power. 28 species Tinted Lens Doubles damage inflicted with not-very-effective moves. 13 species Unburden Doubles Speed upon using or losing a held item. 17 species Wonder Guard Protects against damaging moves that are not super effective. 1 species

Generation III 76

Air Lock Negates all effects of weather, but does not prevent the weather itself. 1 species Arena Trap Prevents opponents from fleeing or switching out. Eluded by Flying-types and Po 3 species Battle Armor Protects against critical hits. 11 species Blaze Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less. 32 species Chlorophyll Doubles Speed during strong sunlight. 39 species Clear Body Prevents stats from being lowered by other Pokémon. 19 species Cloud Nine Negates all effects of weather, but does not prevent the weather itself. 7 species Color Change Changes type to match when hit by a damaging move. 1 species Compound Eyes Increases moves' accuracy to 1.3×. 13 species Cute Charm Has a 30% chance of infatuating attacking Pokémon on contact. 15 species Damp Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon 20 species Drizzle Summons rain that lasts indefinitely upon entering battle. 3 species Drought Summons strong sunlight that lasts indefinitely upon entering battle. 5 species Early Bird Makes sleep pass twice as quickly. 16 species Effect Spore Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Po 11 species Flame Body Has a 30% chance of burning attacking Pokémon on contact. 23 species Flash Fire Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire 29 species Forecast Changes Castform's type and form to match the weather. 4 species Guts Increases Attack to 1.5× with a major status ailment. 26 species Huge Power Doubles Attack in battle. 7 species Hustle Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy 30 species Hyper Cutter Prevents Attack from being lowered by other Pokémon. 12 species Illuminate Doubles the wild encounter rate. 8 species Immunity Prevents poison. 4 species Inner Focus Prevents flinching. 38 species Insomnia Prevents sleep. 24 species Intimidate Lowers opponents' Attack one stage upon entering battle. 46 species Keen Eye Prevents accuracy from being lowered. 43 species Levitate Evades Ground moves. 44 species Lightning Rod Redirects single-target Electric moves to this Pokémon where possible. Absorbs 37 species Limber Prevents paralysis. 14 species Liquid Ooze Damages opponents using leeching moves for as much as they would heal. 4 species Magma Armor Prevents freezing. 3 species Magnet Pull Prevents Steel opponents from fleeing or switching out. 9 species Marvel Scale Increases Defense to 1.5× with a major status ailment. 3 species Minus Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus. 8 species Natural Cure Cures any major status ailment upon switching out. 19 species Oblivious Prevents infatuation and protects against Captivate. 26 species Overgrow Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less. 32 species Own Tempo Prevents confusion. 33 species Pickup Picks up other Pokémon's used and Flung held items. May also pick up an item af 30 species Plus Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus. 10 species Poison Point Has a 30% chance of poisoning attacking Pokémon on contact. 20 species Pressure Increases the PP cost of moves targetting the Pokémon by one. 36 species Pure Power Doubles Attack in battle. 3 species Rain Dish Heals for 1/16 max HP after each turn during rain. 14 species Rock Head Protects against recoil damage. 24 species Rough Skin Damages attacking Pokémon for 1/8 their max HP on contact. 6 species Run Away Ensures success fleeing from wild battles. 36 species Sand Stream Summons a sandstorm that lasts indefinitely upon entering battle. 5 species Sand Veil Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damag 30 species Serene Grace Doubles the chance of moves' extra effects occurring. 15 species Shadow Tag Prevents opponents from fleeing or switching out. 6 species Shed Skin Has a 33% chance of curing any major status ailment after each turn. 21 species Shell Armor Protects against critical hits. 31 species Shield Dust Protects against incoming moves' extra effects. 12 species Soundproof Protects against sound-based moves. 18 species Speed Boost Raises Speed one stage after each turn. 14 species Static Has a 30% chance of paralyzing attacking Pokémon on contact. 38 species Stench Has a 10% chance of making target Pokémon flinch with each hit. 10 species Sticky Hold Prevents a held item from being removed by other Pokémon. 10 species Sturdy Prevents being KOed from full HP, leaving 1 HP instead. Protects against the on 48 species Suction Cups Prevents being forced out of battle by other Pokémon's moves. 5 species Swarm Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less. 32 species Swift Swim Doubles Speed during rain. 48 species Synchronize Copies burns, paralysis, and poison received onto the Pokémon that inflicted the 18 species Thick Fat Halves damage from Fire and Ice moves. 33 species Torrent Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less. 32 species Trace Copies an opponent's ability upon entering battle. 7 species Truant Skips every second turn. 3 species Vital Spirit Prevents sleep. 16 species Volt Absorb Absorbs Electric moves, healing for 1/4 max HP. 13 species Water Absorb Absorbs Water moves, healing for 1/4 max HP. 30 species Water Veil Prevents burns. 13 species White Smoke Prevents stats from being lowered by other Pokémon. 5 species Wonder Guard Protects against damaging moves that are not super effective. 1 species

Generation IV 47

Adaptability Increases the same-type attack bonus from 1.5× to 2×. 20 species Aftermath Damages the attacker for 1/4 its max HP when knocked out by a contact move. 11 species Anger Point Raises Attack to the maximum of six stages upon receiving a critical hit. 12 species Anticipation Notifies all trainers upon entering battle if an opponent has a super-effective 18 species Bad Dreams Damages sleeping opponents for 1/8 their max HP after each turn. 1 species Download Raises the attack stat corresponding to the opponents' weaker defense one stage 4 species Dry Skin Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 7 species Filter Decreases damage taken from super-effective moves by 1/4. 4 species Flower Gift Increases friendly Pokémon's Attack and Special Defense to 1.5× during strong su 1 species Forewarn Reveals the opponents' strongest move upon entering battle. 6 species Frisk Reveals an opponent's held item upon entering battle. 38 species Gluttony Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP. 39 species Heatproof Halves damage from Fire moves and burns. 5 species Honey Gather The Pokémon may pick up Honey after battle. 5 species Hydration Cures any major status ailment after each turn during rain. 23 species Ice Body Heals for 1/16 max HP after each turn during hail. Protects against hail damage 21 species Iron Fist Strengthens punch-based moves to 1.2× their power. 20 species Klutz Prevents the Pokémon from using its held item in battle. 12 species Leaf Guard Protects against major status ailments during strong sunlight. 23 species Magic Guard Protects against damage not directly caused by a move. 10 species Mold Breaker Bypasses targets' abilities if they could hinder or prevent a move. 27 species Motor Drive Absorbs Electric moves, raising Speed one stage. 4 species Multitype Changes Arceus's type and form to match its held Plate. 1 species No Guard Ensures all moves used by and against the Pokémon hit. 12 species Normalize Makes the Pokémon's moves all act Normal-type. 2 species Poison Heal Heals for 1/8 max HP after each turn when poisoned in place of damage. 3 species Quick Feet Increases Speed to 1.5× with a major status ailment. 11 species Reckless Strengthens recoil moves to 1.2× their power. 13 species Rivalry Increases damage inflicted to 1.25× against Pokémon of the same gender, but decr 18 species Scrappy Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon. 15 species Simple Doubles the Pokémon's stat modifiers. These doubled modifiers are still capped 5 species Skill Link Extends two-to-five-hit moves and Triple Kick to their full length every time. 10 species Slow Start Halves Attack and Speed for five turns upon entering battle. 2 species Sniper Strengthens critical hits to inflict 3× damage rather than 2×. 18 species Snow Cloak Increases evasion to 1.25× during hail. Protects against hail damage. 15 species Snow Warning Summons hail that lasts indefinitely upon entering battle. 9 species Solar Power Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during str 10 species Solid Rock Decreases damage taken from super-effective moves by 1/4. 4 species Stall Makes the Pokémon move last within its move's priority bracket. 1 species Steadfast Raises Speed one stage upon flinching. 16 species Storm Drain Redirects single-target Water moves to this Pokémon where possible. Absorbs Wat 10 species Super Luck Raises moves' critical hit rates one stage. 9 species Tangled Feet Doubles evasion when confused. 9 species Technician Strengthens moves of 60 base power or less to 1.5× their power. 28 species Tinted Lens Doubles damage inflicted with not-very-effective moves. 13 species Unaware Ignores other Pokémon's stat modifiers for damage and accuracy calculation. 15 species Unburden Doubles Speed upon using or losing a held item. 17 species

Generation V 101

Analytic Strengthens moves to 1.3× their power when moving last. 12 species Aqua Boost 0 species Big Pecks Protects against Defense drops. 15 species Black Hole 0 species Bodyguard 0 species Bonanza 0 species Calming 0 species Celebrate 0 species Climber 0 species Confidence 0 species Conqueror 0 species Contrary Inverts stat changes. 11 species Cursed Body Has a 30% chance of Disabling any move that hits the Pokémon. 15 species Daze 0 species Decoy 0 species Deep Sleep 0 species Defeatist Halves Attack and Special Attack at 50% max HP or less. 2 species Defiant Raises Attack two stages upon having any stat lowered. 16 species Disgust 0 species Dodge 0 species Explode 0 species Flame Boost 0 species Flare Boost Increases Special Attack to 1.5× when burned. 2 species Fortune 0 species Friend Guard Decreases all direct damage taken by friendly Pokémon to 0.75×. 10 species Frighten 0 species Frostbite 0 species Grass Cloak 0 species Gulp 0 species Harvest Has a 50% chance of restoring a used Berry after each turn if the Pokémon has he 9 species Healer Has a 30% chance of curing each adjacent ally of any major status ailment after 12 species Heavy Metal Doubles the Pokémon's weight. 10 species Herbivore 0 species Hero 0 species High-rise 0 species Hot Blooded 0 species Illusion Takes the appearance of the last conscious party Pokémon upon being sent out unt 4 species Imposter Transforms upon entering battle. 1 species Infiltrator Bypasses Light Screen, Reflect, and Safeguard. 27 species Instinct 0 species Interference 0 species Iron Barbs Damages attacking Pokémon for 1/8 their max HP on contact. 4 species Jagged Edge 0 species Justified Raises Attack one stage upon taking damage from a Dark move. 10 species Last Bastion 0 species Life Force 0 species Light Metal Halves the Pokémon's weight. 7 species Lullaby 0 species Lunchbox 0 species Magic Bounce Reflects most non-damaging moves back at their user. 11 species Medic 0 species Melee 0 species Mood Maker 0 species Moody Raises a random stat two stages and lowers another one stage after each turn. 8 species Mountaineer 0 species Moxie Raises Attack one stage upon KOing a Pokémon. 16 species Multiscale Halves damage taken from full HP. 3 species Mummy Changes attacking Pokémon's abilities to Mummy on contact. 2 species Nomad 0 species Nurse 0 species Omnipotent 0 species Overcoat Protects against damage from weather. 26 species Parry 0 species Perception 0 species Pickpocket Steals attacking Pokémon's held items on contact. 16 species Poison Touch Has a 30% chance of poisoning target Pokémon upon contact. 11 species Power Nap 0 species Prankster Raises non-damaging moves' priority by one stage. 20 species Pride 0 species Rattled Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move. 21 species Regenerator Heals for 1/3 max HP upon switching out. 27 species Run Up 0 species Sand Force Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm 18 species Sand Rush Doubles Speed during a sandstorm. Protects against sandstorm damage. 10 species Sandpit 0 species Sap Sipper Absorbs Grass moves, raising Attack one stage. 21 species Sequence 0 species Shackle 0 species Shadow Dash 0 species Share 0 species Sheer Force Strengthens moves with extra effects to 1.3× their power, but prevents their ext 37 species Shield 0 species Skater 0 species Spirit 0 species Sponge 0 species Sprint 0 species Stealth 0 species Telepathy Protects against friendly Pokémon's damaging moves. 28 species Tenacity 0 species Teravolt Bypasses targets' abilities if they could hinder or prevent moves. 2 species Thrust 0 species Toxic Boost Increases Attack to 1.5× when poisoned. 1 species Turboblaze Bypasses targets' abilities if they could hinder or prevent moves. 2 species Unnerve Prevents opposing Pokémon from eating held Berries. 28 species Vanguard 0 species Victory Star Increases moves' accuracy to 1.1× for friendly Pokémon. 1 species Warm Blanket 0 species Wave Rider 0 species Weak Armor Raises Speed and lowers Defense by one stage each upon being hit by a physical m 25 species Wonder Skin Lowers incoming non-damaging moves' base accuracy to exactly 50%. 5 species Zen Mode Changes Darmanitan's form after each turn depending on its HP: Zen Mode below 50 4 species

Generation VI 27

Aerilate Turns the bearer's Normal moves into Flying moves and strengthens them to 1.3× t 2 species Aroma Veil Protects allies against moves that affect their mental state. 8 species Aura Break Makes Dark Aura and Fairy Aura weaken moves of their respective types. 2 species Bulletproof Protects against bullet, ball, and bomb-based moves. 12 species Cheek Pouch Restores HP upon eating a Berry, in addition to the Berry's effect. 7 species Competitive Raises Special Attack by two stages upon having any stat lowered. 15 species Dark Aura Strengthens Dark moves to 1.33× their power for all friendly and opposing Pokémo 1 species Delta Stream Creates a mysterious air current, which cannot be replaced and causes moves to n 1 species Desolate Land Creates extremely harsh sunlight, which has all the properties of Sunny Day, can 1 species Fairy Aura Strengthens Fairy moves to 1.33× their power for all friendly and opposing Pokém 2 species Flower Veil Protects friendly Grass Pokémon from having their stats lowered by other Pokémon 5 species Fur Coat Halves damage from physical attacks. 2 species Gale Wings Raises Flying moves' priority by one stage. 3 species Gooey Lowers attacking Pokémon's Speed by one stage on contact. 7 species Grass Pelt Boosts Defense while Grassy Terrain is in effect. 2 species Magician Steals the target's held item when the bearer uses a damaging move. 6 species Mega Launcher Strengthens aura and pulse moves to 1.5× their power. 3 species Parental Bond Lets the bearer hit twice with damaging moves. The second hit has half power. 1 species Pixilate Turns the bearer's Normal moves into Fairy moves and strengthens them to 1.3× th 3 species Primordial Sea Creates heavy rain, which has all the properties of Rain Dance, cannot be replac 1 species Protean Changes the bearer's type to match each move it uses. 8 species Refrigerate Turns the bearer's Normal moves into Ice moves and strengthens them to 1.3× thei 3 species Stance Change Changes Aegislash to Blade Forme before using a damaging move, or Shield Forme b 2 species Strong Jaw Strengthens biting moves to 1.5× their power. 13 species Sweet Veil Prevents friendly Pokémon from sleeping. 11 species Symbiosis Passes the bearer's held item to an ally when the ally uses up its item. 5 species Tough Claws Strengthens moves that make contact to 1.33× their power. 8 species

Generation VII 42

Battery Ally Pokémon's moves have their power increased to 1.3×. 1 species Battle Bond Transforms this Pokémon into Ash-Greninja after fainting an opponent. Water Shu 2 species Beast Boost Raises this Pokémon's highest stat by one stage when it faints another Pokémon. 11 species Berserk Raises this Pokémon's Special Attack by one stage every time its HP drops below 3 species Comatose This Pokémon always acts as though it were Asleep. 1 species Corrosion This Pokémon can inflict poison on Poison and Steel Pokémon. 5 species Dancer Whenever another Pokémon uses a dance move, this Pokémon will use the same move 4 species Dazzling Opposing Pokémon cannot use priority attacks. 1 species Disguise Prevents the first instance of battle damage. 4 species Electric Surge When this Pokémon enters battle, it changes the terrain to Electric Terrain. 2 species Emergency Exit This Pokémon automatically switches out when its HP drops below half. 1 species Fluffy Damage from contact moves is halved. Damage from Fire moves is doubled. 6 species Full Metal Body Other Pokémon cannot lower this Pokémon's stats. 1 species Galvanize This Pokémon's Normal moves are Electric and have their power increased to 1.2×. 3 species Grassy Surge When this Pokémon enters battle, it changes the terrain to Grassy Terrain. 5 species Innards Out When this Pokémon faints from an opponent's move, that opponent takes damage equ 2 species Liquid Voice Sound-based moves become Water-type. 3 species Long Reach This Pokémon's moves do not make contact. 3 species Merciless This Pokémon's moves critical hit against poisoned targets. 2 species Misty Surge When this Pokémon enters battle, it changes the terrain to Misty Terrain. 2 species Neuroforce Increases super-effective damage dealt to 1.25×. 1 species Power Construct Transforms 10% or 50% Zygarde into Complete Forme when its HP is below 50%. 3 species Power of Alchemy When an ally faints, this Pokémon gains its Ability. 2 species Prism Armor Reduces super-effective damage to 0.75×. 3 species Psychic Surge When this Pokémon enters battle, it changes the terrain to Psychic Terrain. 3 species Queenly Majesty Opposing Pokémon cannot use priority attacks. 1 species Receiver When an ally faints, this Pokémon gains its Ability. 1 species RKS System Changes this Pokémon's type to match its held Memory. 1 species Schooling Wishiwashi becomes Schooling Form when its HP is 25% or higher. 2 species Shadow Shield When this Pokémon has full HP, regular damage from moves is halved. 1 species Shields Down Transforms this Minior between Core Form and Meteor Form. Prevents major status 14 species Slush Rush During Hail, this Pokémon has double Speed. 7 species Soul-Heart This Pokémon's Special Attack rises by one stage every time any Pokémon faints. 2 species Stakeout This Pokémon's moves have double power against Pokémon that switched in this tur 9 species Stamina Raises this Pokémon's Defense by one stage when it takes damage from a move. 3 species Steelworker This Pokémon's Steel moves have 1.5× power. 1 species Surge Surfer Doubles this Pokémon's Speed on Electric Terrain. 1 species Tangling Hair When this Pokémon takes regular damage from a contact move, the attacking Pokémo 2 species Triage This Pokémon's healing moves have their priority increased by 3. 1 species Water Bubble Halves damage from Fire moves, doubles damage of Water moves, and prevents burns 3 species Water Compaction Raises this Pokémon's Defense by two stages when it's hit by a Water move. 2 species Wimp Out This Pokémon automatically switches out when its HP drops below half. 1 species

Generation VIII 34

As One 1 species As One 1 species Ball Fetch If the Pokémon is not holding an item, it will fetch the Poké Ball from the firs 1 species Chilling Neigh Boosts Attack after knocking out a Pokémon. 1 species Cotton Down When Ignores moves and abilities that draw in moves. 2 species Curious Medicine Resets all stat changes upon entering battlefield. 1 species Dauntless Shield Boosts Defense in battle. 2 species Dragon’s Maw Powers up Dragon-type moves. 1 species Gorilla Tactics Boosts the Pokémon's Attack stat but only allows the use of the first selected m 2 species Grim Neigh Boosts Special Attack after knocking out a Pokémon. 1 species Gulp Missile If a Cramorant with Gulp Missile uses Surf or Dive, it catches prey and changes 3 species Hunger Switch Causes Morpeko to change its form each turn, alternating between Full Belly Mode 2 species Ice Face The Pokémon’s ice head can take a physical attack as a substitute, but the attac 2 species Ice Scales Halves damage from Special moves. 2 species Intrepid Sword Boosts Attack in battle. 2 species Libero Libero changes the Pokémon's type to that of its previously used attack. 4 species Mimicry Changes type depending on the terrain. 1 species Mirror Armor Reflects any stat-lowering effects. 2 species Neutralizing Gas Neutralizes abilities of all Pokémon in battle. 3 species Pastel Veil Prevents the Pokémon and its allies from being poisoned. 2 species Perish Body When hit by a move that makes direct contact, the Pokémon and the attacker will 1 species Power Spot Just being next to the Pokémon powers up moves. 1 species Propeller Tail Ignores moves and abilities that draw in moves. 2 species Punk Rock Boosts sound-based moves and halves damage from the same moves. 4 species Quick Draw Enables the Pokémon to move first occasionally. 1 species Ripen Doubles the effect of berries. 5 species Sand Spit Creates a sandstorm when hit by an attack. 3 species Screen Cleaner Nullifies effects of Light Screen, Reflect, and Aurora Veil. 2 species Stalwart Ignores moves and abilities that draw in moves. 4 species Steam Engine Boosts the Speed stat drastically when the Pokémon is hit by a Fire- or Water-ty 4 species Steely Spirit Powers up ally Pokémon's Steel-type moves. 1 species Transistor Powers up Electric-type moves. 1 species Unseen Fist Contact moves can strike through Protect/Detect. 5 species Wandering Spirit Swaps abilities with opponents on contact. 2 species

Generation IX 44

Anger Shell When the Pokémon's HP drops below half, Anger Shell lowers its Defense and Speci 1 species Armor Tail Prevents the opponent from using any moves that have priority, such as Quick Att 1 species Beads of Ruin Lowers Special Defense of all Pokémon except itself. 1 species Commander Goes inside the mouth of an ally Dondozo if one is on the field. 3 species Costar Copies ally's stat changes on entering battle. 1 species Cud Chew Causes the Pokémon to reuse an already consumed Berry at the end of the next tur 4 species Dragonize The Pokémon's Normal-type moves become Dragon-type moves and their power is boos 1 species Earth Eater Restores HP when hit by a Ground-type move. 1 species Electromorphosis When hit by an attack, the power of the next Electric-type move it uses is doubl 1 species Embody Aspect Embody Aspect boosts a particular stat, depending on the form of a Terastallized 0 species Good as Gold Gives immunity to status moves. 1 species Guard Dog Boosts Attack if intimidated, and prevents being forced to switch out. 2 species Hadron Engine Creates an Electric Terrain when entering battle, and boosts Special Attack whil 5 species Hospitality When a Pokémon with Hospitality enters a battle, it restores HP for an ally by 2 2 species Lingering Aroma Contact changes the attacker's Ability to Lingering Aroma. 1 species Mega Sol The Pokémon can use its moves as if the weather were harsh sunlight. 1 species Mind’s Eye The Pokémon ignores changes to opponents' evasiveness, its accuracy can't be low 1 species Mycelium Might Status moves go last, but are not affected by the opponent's ability. 2 species Opportunist Copies stat boosts by the opponent. 1 species Orichalcum Pulse Turns the sunlight harsh when entering battle, and boosts Attack while active. 5 species Piercing Drill When the Pokémon uses contact moves, it can hit even targets that are protecting 1 species Poison Puppeteer Pokémon poisoned by Pecharunt's moves will also become confused. 1 species Protosynthesis Raises highest stat in harsh sunlight, or if holding Booster Energy. 10 species Purifying Salt Protects from status conditions and halves damage from Ghost-type moves. 3 species Quark Drive Raises highest stat on Electric Terrain, or if holding Booster Energy. 10 species Rocky Payload Powers up Rock-type moves. 1 species Seed Sower Turns the ground into Grassy Terrain when the Pokémon is hit by an attack. 1 species Sharpness Powers up slicing moves. 4 species Spicy Spray When the Pokémon takes damage from a move, it burns the attacker. 1 species Supersweet Syrup Once per battle, when a Pokémon with Supersweet Syrup enters the battle, it lowe 2 species Supreme Overlord Attack and Special Attack are boosted for each party Pokémon that has been defea 1 species Sword of Ruin Lowers Defense of all Pokémon except itself. 1 species Tablets of Ruin Lowers Attack of all Pokémon except itself. 1 species Tera Shell All damage-dealing moves that hit the Pokémon when its HP is full will not be ve 1 species Tera Shift When Terapagos enters the battle, it turns into its Terastal Form until the end 1 species Teraform Zero As soon as Terapagos assumes its Stellar Form, it will immediately neutralize we 1 species Thermal Exchange Raises Attack when hit by a Fire-type move. Cannot be burned. 3 species Toxic Chain May cause bad poisoning when the Pokémon hits an opponent with a move. 3 species Toxic Debris Scatters poison spikes at the feet of the opposing team when the Pokémon takes d 2 species Vessel of Ruin Lowers Special Attack of all Pokémon except itself. 1 species Well-Baked Body Immune to Fire-type moves, and Defense is sharply boosted. 1 species Wind Power When hit by a wind move, the power of the next Electric-type move it uses is dou 2 species Wind Rider Gives immunity to wind moves, and causes the Pokémon's Attack to increase by one 3 species Zero to Hero Transforms into its Hero Form when switching out. 2 species