Pokédex · Reference

Status conditions.

Every status effect, what it does, how to cure it, and which types and abilities are immune. Pairs with natures, abilities, and moves.

Non-volatile statuses

Persist after battle. Only one at a time. Cured by Berries, items, or a Pokémon Center.

Burn

Deals 1/16 max HP each turn and halves physical Attack (since Gen VII; 1/8 in older gens).

Cure Rawst Berry, Full Heal, healing at a Pokémon Center, or switching out does NOT cure it.

Immune Fire-types can’t be burned. Water Veil / Water Bubble / Comatose prevent it.

Poison

Deals 1/8 max HP each turn.

Cure Pecha Berry, Antidote, Full Heal, Pokémon Center.

Immune Poison- and Steel-types are immune. Immunity / Pastel Veil prevent it.

Badly Poisoned

Damage ramps each turn: 1/16, 2/16, 3/16… (Toxic). Resets to normal poison on switch out.

Cure Same items as poison; switching resets the counter but keeps the status.

Immune Same immunities as poison.

Paralysis

Cuts Speed to 50% and gives a 25% chance to be unable to move each turn.

Cure Cheri Berry, Paralyze Heal, Full Heal, Pokémon Center.

Immune Electric-types can’t be paralyzed (since Gen VI). Limber prevents it.

Sleep

Cannot act for 1–3 turns (Rest is always 2 turns). Sleep Talk / Snore work while asleep.

Cure Chesto Berry, Awakening, Full Heal, Pokémon Center, or waking naturally.

Immune Insomnia / Vital Spirit / Sweet Veil / Comatose / Electric-types under Electric Terrain.

Freeze

Cannot act until thawed, with a 20% chance to thaw each turn. Fire moves and a few others thaw instantly.

Cure Aspear Berry, Ice Heal, Full Heal, Pokémon Center, or being hit by a Fire move.

Immune Ice-types can’t be frozen (since Gen VII). Magma Armor prevents it.

Volatile statuses

Temporary. They clear when the Pokémon switches out or the battle ends.

Confusion33% chance to hit itself for 40-power typeless physical damage each turn. Wears off after 2–5 turns.
FlinchSkips the turn. Only happens if the flincher moves first; gone next turn.
Infatuation50% chance to be unable to act, when facing a Pokémon of the opposite gender (Attract).
TrappedCannot switch out (Mean Look, Block, Arena Trap, Shadow Tag, partial-trap moves).
Leech SeedLoses 1/8 HP each turn, healing the seeder. Grass-types are immune.
Curse (Ghost)Loses 1/4 HP each turn after a Ghost-type uses Curse at the cost of half its own HP.

FAQ

What are the status conditions in Pokémon?
The five non-volatile statuses are Burn, Poison, Paralysis, Sleep, and Freeze. Only one can affect a Pokémon at a time, and it persists after battle. Volatile statuses like Confusion and Flinch are temporary and only last during battle.
How do you cure a status condition?
Use the matching Berry (Rawst for burn, Pecha for poison, Cheri for paralysis, Chesto for sleep, Aspear for freeze), an item like Full Heal, or heal at a Pokémon Center. The ability Natural Cure clears status on switch out.
Which types are immune to status?
Fire can’t be burned, Electric can’t be paralyzed, Ice can’t be frozen, and Poison/Steel can’t be poisoned. Grass-types are immune to Leech Seed and powder moves.
What is the difference between poisoned and badly poisoned?
Regular poison deals a flat 1/8 max HP per turn. Badly poisoned (Toxic) ramps up each turn (1/16, then 2/16, then 3/16), making it far more dangerous over a long fight.