Generation III: Hoenn.
Hoenn is the tropical pivot. Bright color palette, water routes, the Pokémon Contest scene, and the only mainline games where you legitimately need a fishing rod. Ruby and Sapphire also marked the franchise transition off Game Boy and onto the GBA, with a graphical leap that made every gym feel like a stage.
The mechanic that defined Gen III
Abilities, natures, and two-on-two Doubles.
Ruby and Sapphire introduced the ability system that turned every species into a kit (Levitate Gengar, Intimidate Salamence). Natures finally let you tune stat growth. Doubles battles added a whole second competitive format, plus Weather Wars (Drizzle Politoed, Drought Ninetales) that would define VGC for a decade.
Signature moves introduced this generation: Dragon Claw, Overheat, Spikes, Stealth Rock (later), Calm Mind.
Starters
Box legendaries
Top 12 by base-stat total
Key dates
- Pokémon Ruby and Sapphire release in Japan on GBA.
- Ruby and Sapphire launch in North America.
- Pokémon Emerald releases in Japan with the Battle Frontier.
- Omega Ruby and Alpha Sapphire remakes ship globally with Mega Evolution and Delta Episode.
Iconic trainers: Roxanne, Norman, Wallace, Steven Stone, Brendan / May (Rival).
Games in this generation: Ruby, Sapphire, Emerald, FireRed, LeafGreen, Omega Ruby, Alpha Sapphire.
Full roster (135 Pokémon)
Legacy
Gen 3 is the generation that converted the Pokémon RPG into a competitive system. Abilities and natures alone created an entire teambuilding language. Hoenn is also the only mainline region whose remakes shipped on the same hardware generation as the original VC re-releases, which is why ORAS still feels almost contemporary.